Monday, September 12, 2011

Level 4

This took forever!!! Every distraction was a good one! I dont what happened I took a bit more time in playing with photoshop effects but motivation was seriously lacking. The wired object in the middle are alchemic bottles/containers experiment equipment. This area is outside courtyard/slash storage area.
The thing I had fun with most was the flowers within the containers, I thought the idea turned out nice.

Monday, August 29, 2011

Ending Level

Okay so these images have been finished for a while, mesh collision included . . . so these are the assets for the ending level which is accessed after level 4 for the prototype verison.

Background image

Background image with foreground assets
Background image with foreground assets with growth, the restoration

Tuesday, August 9, 2011

Intro level

So tasks were re-assorted, 3 of the levels of the game have been cut and production for level 4 has stopped in favor for the introduction level and ending level.

In a week i managed to do the intro level -images and collision - so yay

Here's the intro level

Background with collision images

Tuesday, July 19, 2011

Level 4

Got some awesome reference images from Jasmine, so got all inspired and imaged to do this image in 2 sessions after work. So this is the background image for level 4 - alchemical 'magic' and symbols will start making a bigger appearence from now on.

Wednesday, July 13, 2011

Tuesday, July 12, 2011

Level 3.a

And here is level 3 with the obstacles all painted in, i really miss doing character design :-( painting random whatsits and stuff doesn't give me a great deal of satisfaction.

The green version should be up shortly -but for now i must go perform my womanly duties and check on dinner

p.s portal 2 is awesome